# Build CCX File from the Command Line

**URL:** <https://forums.creativeclouddeveloper.com/t/build-ccx-file-from-the-command-line/4120>\
**Category:** UXP Developer Tool\
**Created:** [January 6, 2022, 5:10pm UTC](https://forums.creativeclouddeveloper.com/t/build-ccx-file-from-the-command-line/4120 "2022-01-06T17:10:20Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![Karmalakas](https://sea1.discourse-cdn.com/flex015/user_avatar/forums.creativeclouddeveloper.com/karmalakas/32/1048_2.png) [@Karmalakas](https://forums.creativeclouddeveloper.com/u/Karmalakas)\
**Post date:** [January 7, 2022, 5:30pm UTC](https://forums.creativeclouddeveloper.com/t/build-ccx-file-from-the-command-line/4120/5 "2022-01-07T17:30:25Z")

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> [@Spike](#):
>
> Any chance you’d share the relevant bits of your _webpack.config.js_ ?

Check this post

> [@I'm Shocked! Why Are Plugins Decrypted on Install?](http://forums.creativeclouddeveloper.com/t/im-shocked-why-are-plugins-decrypted-on-install/3629/32):
>
> Talking about workflow… I have three separate configs for: dev - pure unpacked JS local - packed and obfuscated for local CCX install dist - packed and obfuscated for marketplace (exact same as local, but ID is provided by Adobe and name is slightly different for me to see which plugin I’m using) dist and local contain: Plugin ID Plugin name Some security check config. If manifest is altered (eg. plugin ID is changed to install locally), plugin won’t work (this also is included in dev) …

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