Continue failed batchPlay chain

As Kerri said:

I don’t think there is a mechanism (yet) to continue a batchPlay stack once an error occured.
Maybe you could

  • Validate beforehand whether the layers you want to remove exist
  • Check for any error message in the returned descriptor array. If there is an error, you could theoretically rerun the whole stack, starting at the next descriptor relative to where the error happened.
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