# Installing Plugin without UDT / without creative cloud

**URL:** <https://forums.creativeclouddeveloper.com/t/installing-plugin-without-udt-without-creative-cloud/12165>\
**Category:** Premiere Pro\
**Created:** [September 14, 2026, 9:36pm UTC](https://forums.creativeclouddeveloper.com/t/installing-plugin-without-udt-without-creative-cloud/12165 "2026-09-14T21:36:24Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![MarcClown](https://sea1.discourse-cdn.com/flex015/user_avatar/forums.creativeclouddeveloper.com/marcclown/32/4778_2.png) [@MarcClown](https://forums.creativeclouddeveloper.com/u/MarcClown)\
**Post date:** [September 14, 2026, 9:36pm UTC](https://forums.creativeclouddeveloper.com/t/installing-plugin-without-udt-without-creative-cloud/12165/1 "2026-09-14T21:36:24Z")

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My plugin is current loose files and I am using UDT to debug.  
I am now creating a pipeline job to build (so not using UDT) and will distribute the plugin to beta testers (non dev).  
I came across the below post but still unclear what need to happen exactly:

> **[In Premiere Pro 25.6 Beta, my UXP plug-in does not load. | Community](https://community.adobe.com/bug-reports-733/in-premiere-pro-25-6-beta-my-uxp-plug-in-does-not-load-906630)**
>
> I’m trying to run a plug-in built with the UXP framework in Premiere Pro 25.6 Beta.When I load the plug-in using the UXP Developer Tool, it runs correctly in Premiere.However, when I place the plug-in folder directly into~/Library/Application...

Questions:

- Do I have to package the file in a ccx ? Or dumping all files in a folder (my.app.name\_0.01) is fine ?

- If ccx is required:

- Proper location for Windows ?

Thx !

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**Author:** ![Kayrock](https://sea1.discourse-cdn.com/flex015/user_avatar/forums.creativeclouddeveloper.com/kayrock/32/4748_2.png) [@Kayrock](https://forums.creativeclouddeveloper.com/u/Kayrock)\
**Post date:** [September 15, 2026, 2:03am UTC](https://forums.creativeclouddeveloper.com/t/installing-plugin-without-udt-without-creative-cloud/12165/2 "2026-09-15T02:03:53Z")

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You can use UTD to “Package…” your plugin into a .ccx file that your testers can double click and install through Creative Cloud
