Problem using imaging.putPixels if there has been layer.duplicate()

I need to duplicate a layer, getPixels from either layer, modify those pixels, then save the modified pixels to the new layer with putPixels. I’m modifying the imaging-test sample code, below. It works fine until I uncomment the code duplicating the layer, even if I don’t do anything with that duplicated layer. I have the same problem if I try to get and put pixels from the duplicated layer. From debugging, the problem is from putPixels.

What am I doing wrong?

    let doc = app.activeDocument;
    let layers = doc.activeLayers;
    let layer = layers[0];

    // duplicate the layer; **** code works if this line commented out, not otherwise.******
    const CopyLayer = await layer.duplicate();

    const layerBounds = layer.boundsNoEffects;
    let width = layerBounds.width;
    let height = layerBounds.height;
    let left = layerBounds.left;
    let top = layerBounds.top;

    const sourceBounds = { "left": left, "top": top, "width": width, "height": height };

    // Get pixels from the current tile
    const pixelResult = await imaging.getPixels(
        {
            "documentID": doc.id,
            "layerID": CopyLayerID,   // layer.id,
            "sourceBounds": sourceBounds,
            "colorSpace": "RGB",
            "targetSize": { "height": sourceBounds.height }
        }
    );
    const imageData = pixelResult.imageData;
    const components = imageData.components;
    const componentSize = imageData.componentSize;
    const buffer = await imageData.getData();

    // Modify pixels
    width = imageData.width;
    height = imageData.height;
    const pixelCount = width * height;
    for (let index = 0; index < pixelCount * components; index += components) {
        buffer[index] = 30000;	// set the first pixel value to max
    }

    // Create a new image object and assign pixels back to the target layer
    let options = {
        "width": width,
        "height": height,
        "components": components,
        "chunky": true,
        "colorProfile": imageData.colorProfile,
        colorSpace: "RGB"
    };
    let image = await imaging.createImageDataFromBuffer(buffer, options);

    //********this following code is where it crashes during debugging, only if the layer was duplicated *******
    await imaging.putPixels({
        //"documentID": doc.id,
        "layerID": CopyLayerID,   //   layer.id,
        "imageData": image,
        //"replace": false,
        targetBounds: { "left": sourceBounds.left, "top": sourceBounds.top }
    });

Thanks,
John