XD 28 adds a few small new APIs for plugins:
-
New
SceneNode.BLEND_MODE_*
constants for use with theSceneNode.blendMode
property (which was introduced in XD 27). -
Quickly look up a scenenode by its GUID with
scenegraph.getNodeByGUID(guid)
– useful for persistently remembering a node across plugin operations and even across document open/closes. -
Easily check if a scenenode is currently in scope for editing with
selection.isInEditContext(node)
– useful if you want your plugin to traverse a whole subtree and edit as much of it as possible without risk of throwing an error.
Note: the new interaction types introduced in XD 28 (audio-file playback & “scroll to” actions) are not exposed to plugins yet. Several other interaction types already have the same caveat – see interactions API documentation for a complete list.
Further reading
As always – happy plugin building!