We’re working on an Imaging API that will make this much easier, but for this type of functionality, it’s likely we won’t see it in XD until 2022 (earlier rather than later, I hope). For now, slow is the only path.
We’re working on an Imaging API that will make this much easier, but for this type of functionality, it’s likely we won’t see it in XD until 2022 (earlier rather than later, I hope). For now, slow is the only path.