I have good news. I created UXP Debugger for VSCode so you can debug without going back forth between UDT and VSCode.
I had to use some little tricks to make it work and hope with help of Adobe I could get rid of extra setup steps in next version and improve source mapping.
For the rc file, what would the settings be for PremierePro? Is that information documented anywhere? I have not yet investigated in the marketplace if it’s documented in the readme, but just thought I’d ask here.
If someone wants to do it, I can help with the know-how. The first thing you would need to figure out is whether IntelliJ can accept CDP messages. The Chrome debugger protocol, or whether we need to translate them into DAP (Debugger adapter protocol), by some library we would use.
I want to first focus on fine-tuning the existing plugin and improving reliability and user experience.
Thank you for sharing your plugin. However, I had difficulty setting it up correctly in both Photoshop 25.0 and InDesign 19.5 on Windows 10.
I followed your instructions closely — or at least I think I did — but after running UXP: Attach to Adobe UXP Plugin and selecting manifest.json, I see the blue “Eval in Adobe…” at the bottom instead of the orange “Attach to UXP Plugin” like in your video.
Unfortunately, no, it doesn’t.
I’ve already left the office for today. But I also tested it on my home computer (in Photoshop 24.6.0, Windows 10) and the problem is the same: when I hit ‘start debugging’, nothing happens in VS Code. All the breakpoints look like greyed-out hollow circles. Though in Photoshop, it works as expected.