I would like to create a new element based on a SymbolInstance, where I only have the name of the symbol (resp. Component).
Which means: I would like to have access to all symbols like I have access to Color- and Fonstyle Assets.
So a function like assets.symbols.get() would be great (which returns a list of all available symbols). And then there should be an API to create a new SceneNode based on that SymbolInstance (maybe a command).
I’ve also moved it into the feature requests category for you so people can vote on it (assuming it isn’t actually a duplicate, if so, could you please elaborate on how it is not …).
The first one is about creating a new symbol (which is great - but different - idea).
The 2nd one is at least a part of this request. It is about getting the list of symbols but not about creating new nodes based on a symbol (like dragging a component from the elements panel into an art-bord).
Isn’t creating a new instance of a symbol (i.e., an instance of a symbol in the assets panel) what you’re asking here (this would be what Create Symbol is about, although it’s not too clear)? Or are you asking to create a new symbol (i.e., asset in the assets panel) from a SceneNode?