I would like to create a new element based on a SymbolInstance, where I only have the name of the symbol (resp. Component).
Which means: I would like to have access to all symbols like I have access to Color- and Fonstyle Assets.
So a function like assets.symbols.get() would be great (which returns a list of all available symbols). And then there should be an API to create a new SceneNode based on that SymbolInstance (maybe a command).