yeah sorry, selected
is fine. For my particular use-case it’s irrelevant because I’m trying to see if the node has changed or not (which isn’t affected by whether it’s selected or not).
yeah I think we can fix the infinite loops if we add a bit more logic - we just need to ensure that Action
is properly handled so destination
or overlay
don’t get fully expanded. Obviously we are trying to avoid “special cases”, as that’s the whole point of doing it this way vs. manually mapping all the classes, but yeah I see your related discussion in typeof(scenegraph.SceneNode) is undefined - #7 by gdreyv so hopefully we can find something generic
heh yeah but I guess we don’t know how long “temporary” is. I don’t personally use Typescript so it would need a bit more work to make it ingestible in my plugin - will PR if I get any time