Installing Plugin without UDT / without creative cloud

My plugin is current loose files and I am using UDT to debug.
I am now creating a pipeline job to build (so not using UDT) and will distribute the plugin to beta testers (non dev).
I came across the below post but still unclear what need to happen exactly:

Questions:

  • Do I have to package the file in a ccx ? Or dumping all files in a folder (my.app.name_0.01) is fine ?

  • If ccx is required:

    • Does content needs to be webpack-ed ? or loose file ok ?
    • Anything special about this Zip file (other than been renamed ccx) ? any expected structure to follow (expl: need to be in /src) ? zip & rename will be done by python script job on my side.
  • Proper location for Windows ?

Thx !

You can use UTD to “Package…” your plugin into a .ccx file that your testers can double click and install through Creative Cloud

1 Like