Is there a way to manually slow down the plugin environment (or operating system)?
I’ve recently been working on a large project with a lot of artboards and thus a lot of exports and on a MacBook a half decade old it took a few seconds to complete but surprisingly when I tested on a new tablet PC it took 20x as long.
Is there a way that I can tell ES6 to run 10 - 20 x slower so that I can simulate the environment and see what areas could be improved?
As an example, browsers have a bandwidth throttle option that you can enable so you can experience a page being loaded on a slower network.
I know this isn’t how it works but in code using 3 examples:
ES6Settings.speed = .2;
XDPluginSettings.speed = .5;
var os = require("os");
os.speed = .5;
I’d also be open to changing something in the operating system.
I remember reading about older Windows systems where each running application receives a slice of time sort of like multi threaded systems. The application in the foreground received more time shares than an application in the background. And in Windows you could change the mode to be user mode or server mode. IIRC In server mode all the services received an equal share of time.
So if you can change the amount of time slices an application had you could slow it down. This was a while ago and I haven’t been able to find any information on doing this manually in OSX or Windows but this method would also be an option.