Here is my first post on this forum. I started some UXP tests in order to control Photoshop from an external device, like a midi controller.
Basically the goal is to control a continous settings as brush Size
, or transparency of a layer using an external potentiometer.
I actually succeeded in having quickly some nice result, but I am facing a performance issue.
Photoshop cannot handle enough “batchPlay / sec” in order to have a smooth control of the app in realtime : UI delays, lag, freeze . I which i could improve this performance issue
Is changing UXP to CEP, or C++ could solve the problem ?
Or do have any idea to do it in a cleaner way that batchPlay ?
Thanks a lot
This sounds super interesting, but a bit out of my wheelhouse to offer much guidance though!
As I understand it batchPlay is the closest to “bare metal” you can get and as such is the fastest, at least in terms of UXP - I couldn’t speak as to C++.
CEP is a dead end as it will be deprecated in the future.
But it strikes me that commercial products already exist that do what you are attempting and so it’s evidently possible.
may I ask how did you manage to narrow down the cause?
how are you reading the value of the pot?
and does logging the output work as expected?
in terms of speed I doubt there’s anything close to C++ but it’s a time investment so I’d investigate more before switching.
edit : also does your code go into modal state at all?
@Maher I am not sure about " narrow down the cause".
Actually I am reading potentiometer value through an external app that send websocket to my plugin.
Then my plugin execute batchPlay, and, for exemple, change the brush size.
Logging the output works well, but if I increase the rate of data, i got a warning " too much promises"
Let’s say that the process works, but if the frequency of changing the size brush is over 15 times / sec , then delays, freeze appears.
I am not sure about the “modal state”, but my plugin has an UI, and I want the settings changed from the plugin affects the photoshop UI in realtime ( I want to see the sizeBrush slider on the UI move in realtime )
You probably do want to try C++ for the best real-time results. (If you get “Access Denied” on that link try this.)
There are some known issues with UXP surrounding this kind of real-time feedback…
Thank you Erin
I haven’t try C++ plugin even if C++ is familiar to me.