I’m creating a carefully-computed group (for an icon), and then resizing it to the appropriate size.
Unfortunately, Responsive Resize gets turned on automatically (by default?) for the group, even if I turn it off before creating the group.
This is a true disaster–do we really have no way to control this from the API? If not, then that’s a really bad API missing feature.
How about a third argument to scenenode.resize(width, height, responsiveResize = true)
, (default on, of course), so we can turn it off when we know our node can’t withstand responsive resize?
(Yes, I realize I can walk the scenegraph tree and resize each object in the group separately, and that’s what I’m doing as a workaround, but that should be unnecessary. And it’s quite tricky, as you have to deal with shifting each object’s position in the group appropriately, besides resizing it.)